Showing posts with label icme. Show all posts
Showing posts with label icme. Show all posts

Wednesday, November 6, 2019

IEEE ICME 2020 – Industry papers and demos

IEEE ICME 2020 – Industry papers and demos

IEEE ICME annually attracts a truly global audience, with more than 500 attendees from academia and industry. During ICME 2020 we are expecting similar or higher levels of interest. Research on the covered topics is flourishing, and London’s rich academic and technological innovation scene is expected to attract large number of participants from all over the world.

The expo (industry and demo) part of ICME 2020 provides the opportunity for industry leaders, start-up companies and academic institutions to showcase their innovative technologies and products. The expo will be co-located together with the technical poster presentations area, and will run continuously throughout the whole conference, thus representing a perfect opportunity to network and exchange ideas with internationally recognised researchers.

We are inviting companies to submit their contributions for the expo in the categories summarised below. We especially solicit start-ups, incubators and university consortia to participate in the demo program.

Industry papers, demo papers and hands-on demos: 
  • Will be presented during separate sessions during the main conference
  • Can be related to any of the technical areas covered by ICME
  • Should be submitted following the guidelines available online
  • At least one author of an accepted contribution should register for the conference and present the work 
Industry / application papers

Industry / application papers at ICME 2020 focus on technology and innovation developed towards solving real-world problems. Researchers and practitioners are encouraged to submit contributions, in the form of 4-page papers, describing practical applications of technology, and how multimedia technology can help in practical scenarios and/or commercial use cases. The papers will be reviewed following the same procedure as workshop papers, where novelty, presentation quality and experimental validation will be considered. The submission of papers is via CMT online system.

Demo papers
Demo papers are called for ICME 2020, which can be either proposed as an independent 2-page demo paper or associated with a paper from ICME 2020 main program and/or co-located workshops. The goal of the demo papers program is to promote applied research and applications, as well as facilitate collaborations between industrial and academic members of the multimedia community. A prospective paper should provide comprehensive descriptions on the innovative technology to be demonstrated, including the equipment involved and/or the set-up necessary for attendants to follow up an approach or system. The submission of papers is via CMT online system.

Hands-on demos
Proposals for industry hand-on (showcase) demos are invited to be part of ICME 2020. Each hands-on demo will be showed during poster sessions of one day of the main conference. This type of presentation is intended for R&D-focused demos by industrial partners to illustrate novel multimedia technology. Commercial products should be instead presented as part of the exhibition reserved for conference sponsors. Authors are invited to submit an abstract describing the technology being demonstrated, equipment that will be used, and the demo experience. The abstract should give details of the innovation showcased in the demo, and how it will appeal to the ICME audience. Demos should ideally have an interactive component. If the demo is associated with a paper submitted or accepted to ICME, please also provide the corresponding paper ID.

Sunday, December 23, 2018

What happened in multimedia communication in 2018?

In January 2018 I wrote a blog post entitled "What to care about in multimedia communication in 2018?" and I think it's worth looking back to see what actually happened with respect to next generation video coding formats and adaptive streaming techniques.

In April 2018, the responses to the call for proposals for the next standard in video compression have been evaluated and a first working draft and test model for the Versatile Video Coding (VVC) standard have been approved. At this point already, some proposals demonstrated compression efficiency gains of typically 40% or more when compared to using HEVC. Currently, working draft 3 and test model 3 of VVC (VTM 3) are available and we may certainly expect compression efficiency gains well-beyond the targeted 50% for the final standard. An overview about VVC can be found here (by C. Feldmann) and here (by M. Wien). The licensing issues have been acknowledged and, thus, the Media Coding Industry Forum (MC-IF) has been established.

At the beginning of 2018, everyone was also very curious about AOMedia and AV1. Version 1 of the specification has been finally become available and in the meantime it is implemented/deployed on both content provisioning/encoding (e.g. Bitmovin) and content consumption/decoding (e.g., Chrome, Firefox). In this context, we also published a multi-codec DASH dataset comprising AVC, HEVC, VP9, and AV1 (VVC will be added at a later stage). In general, however, we are entering the era of multiple video codecs deployed in products and services whereby this trend is also confirmed by Bitmovin's latest video developer survey.

MPEG-DASH 3rd edition has been approved and is awaiting publication but I expect this to happen in 2019 though. An overview of the MPEG-DASH status is shown in the figure below.
In this context, the DASH-IF produced various vital assets such as interoperability guidelines (latest v4.3, content protection, ATSC 3.0, SAND), test vectors, conformance tools, and a reference client. For informative aspects of MPEG-DASH such as the bitrate adaptation schemes the interested reader is referred to our survey. This survey gives an overview about existing techniques (see figure below) and also outlines future research. It is available for free for everyone (open access).


Finally, I mentioned a couple of scientific events in 2018 including QoMEX, MMSys (NOSSDAV, PV), ICME, ICIP, PCS, and MIPR. I have attended all of the them (except PCS), each showing advances in their respective field. These events are probably worth to attend also in 2019 but I will certainly blog about this early next year. However, I'd like to hear your opinion of what happened in 2018 and what we may expect in 2019...

Thursday, July 26, 2018

DASH-IF awarded Grand Challenge on Dynamic Adaptive Streaming over HTTP at IEEE ICME 2018

July 25, ICME 2018, San Diego, CA, USA

DASH-IF awarded Grand Challenge on Dynamic Adaptive Streaming over HTTP at IEEE ICME 2018

Real-time entertainment services such as streaming video and audio are currently accounting for more than 70% of the Internet traffic during peak hours. Interestingly, these services are all delivered over-the-top (OTT) of the existing networking infrastructure using HTTP. The MPEG Dynamic Adaptive Streaming over HTTP (DASH) standard enables smooth multimedia streaming towards heterogeneous devices.

The MPEG DASH standard provides an interoperable representation format but deliberately does not define the adaptation behavior for the client implementations, which is left open for research and industry competition. In a typical deployment, the encoding itself is optimized for the respective delivery channels but - as the content is delivered over the top without any guarantees - various issues during the streaming (e.g., high startup delay, stalls/re-buffering, high switching frequency, inefficient network utilization, unfairness to competing network traffic, etc.) may limit the quality of experience (QoE) as perceived by the viewers.

The aim of this grand challenge is to solicit contributions addressing end-to-end delivery aspects that will help improve the QoE while optimally using the network resources at an acceptable cost. Such aspects include, but are not limited to, content preparation for adaptive streaming, delivery in the Internet and streaming client implementations.

A special focus of 2018’s grand challenge will be related to immersive media applications and services including omnidirectional/360-degree videos.

The winner will be awarded  €750 and the runner-up €250.

Each submission has been presented at IEEE ICME 2017 within an oral session, which was attended very well.

  
(photos by C. Timmerer)

This year's award goes to the following papers:

WINNER: "Game Theory Based Bitrate Adaptation for dash.js Reference Player" by Abdelhak Bentaleb, Ali Begen, Roger Zimmermann


Christian Timmerer (left), Abdelhak Bentaleb, Vasudev Bhaskaran, Lei Zhang.

RUNNER-UP: "Tile-based QoE-driven HTTP/2 Streaming System for 360 Video" by Zhimin Xu, Yixuan Ban, Kai Zhang, Lan Xie, Xinggong Zhang, Zongming Guo, Shengbin Meng, Yue Wang

Christian Timmerer (left), Zongming Guo, Vasudev Bhaskaran, Lei Zhang.

We would like to congratulate all winners. 

Sunday, January 14, 2018

Delivering Traditional and Omnidirectional Media

This tutorial will be given at the following events:




Abstract

Universal media access as proposed in the late 90s is now closer to reality. Users can generate, distribute and consume almost any media content, anywhere, anytime and with/on any device. A major technical breakthrough was the adaptive streaming over HTTP resulting in the standardization of MPEG-DASH, which is now successfully deployed in most platforms. The next challenge in adaptive media streaming is virtual reality applications and, specifically, omnidirectional (360°) media streaming.
This tutorial first presents a detailed overview of adaptive streaming of both traditional and omnidirectional media, and focuses on the basic principles and paradigms for adaptive streaming. New ways to deliver such media are explored and industry practices are presented. The tutorial then continues with an introduction to the fundamentals of communications over 5G and looks into mobile multimedia applications that are newly enabled or dramatically enhanced by 5G.
A dedicated section in the tutorial covers the much-debated issues related to quality of experience. Additionally, the tutorial provides insights into the standards, open research problems and various efforts that are underway in the streaming industry.

Learning Objectives

Upon attending this tutorial, the participants will have an overview and understanding of the following topics:
  • Principles of HTTP adaptive streaming for the Web/HTML5
  • Principles of omnidirectional (360) media delivery
  • Content generation, distribution and consumption workflows
  • Standards and emerging technologies, new delivery schemes in the adaptive streaming space
  • Measuring, quantifying and improving quality of experience
  • Fundamental technologies of 5G
  • Features and services enabled or enhanced by 5G
  • Current and future research on delivering traditional and omnidirectional media

Table of Contents

Part I: Streaming (Presented by Dr. Begen and Dr. Timmerer)
  • Survey of well-established streaming solutions (DASH, CMAF and Apple HLS)
  • HTML5 video and media extensions
  • Multi-bitrate encoding, and encapsulation and encryption workflows
  • Common issues in scaling and improving quality, multi-screen/hybrid delivery
  • Acquisition, projection, coding and packaging of 360 video
  • Delivery, decoding and rendering methods
  • The developing MPEG-OMAF and MPEG-I standards
Part II: Communications over 5G (Presented by Dr. Ma and Dr. Begen)
  • 5G fundamentals: radio access and core network
  • Multimedia signal processing and communications
  • Emerging mobile multimedia use cases
  • Detailed analysis for selected use cases
  • Improving QoE

Speakers


Ali C. Begen recently joined the computer science department at Ozyegin University. Previously, he was a research and development engineer at Cisco, where he has architected, designed and developed algorithms, protocols, products and solutions in the service provider and enterprise video domains. Currently, in addition to teaching and research, he provides consulting services to industrial, legal, and academic institutions through Networked Media, a company he co-founded. Begen holds a Ph.D. degree in electrical and computer engineering from Georgia Tech. He received a number of scholarly and industry awards, and he has editorial positions in prestigious magazines and journals in the field. He is a senior member of the IEEE and a senior member of the ACM. In January 2016, he was elected as a distinguished lecturer by the IEEE Communications Society. Further information on his projects, publications, talks, and teaching, standards and professional activities can be foundhttp://ali.begen.net

Liangping Ma is with InterDigital, Inc., San Diego, CA. He is an IEEE Communication Society Distinguished Lecturer focusing on 5G technologies and standards, video communication and cognitive radios. He is an InterDigital delegate to the 3GPP New Radio standards. His current research interests include various aspects about ultra-reliable and low-latency communication, such as channel coding, multiple access and resource allocation. Previously, he led the research on Quality of Experience (QoE) driven system optimization for video streaming and interactive video communication. Prior to joining InterDigital in 2009, he was with San Diego Research Center and Argon ST (acquired by Boeing), where he led research on cognitive radios and wireless sensor networks and served as the principal investigators of two projects supported by the Department of Defense and the National Science Foundation, respectively. He is the co-inventor of more than 40 patents and the author/co-author of more than 50 journal and conference papers. He has been the Chair of the San Diego Chapter of the IEEE Communication Society since 2014. He received his PhD from University of Delaware in 2004 and his B.S. from Wuhan University, China, in 1998.

Christian Timmerer received his M.Sc. (Dipl.-Ing.) in January 2003 and his Ph.D. (Dr.techn.) in June 2006 (for research on the adaptation of scalable multimedia content in streaming and constrained environments) both from the Alpen-Adria-Universität (AAU) Klagenfurt. He joined the AAU in 1999 (as a system administrator) and is currently an Associate Professor at the Institute of Information Technology (ITEC) within the Multimedia Communication Group. His research interests include immersive multimedia communications, streaming, adaptation, quality of experience, and sensory experience. He was the general chair of WIAMIS 2008, QoMEX 2013 and MMSys 2016, and has participated in several EC-funded projects, notably DANAE, ENTHRONE, P2P-Next, ALICANTE, SocialSensor, COST IC1003 QUALINET and ICoSOLE. He also participated in ISO/MPEG work for several years, notably in the area of MPEG-21, MPEG-M, MPEG-V, and MPEG-DASH where he also served as a standard editor. In 2012, he co-founded Bitmovin to provide professional services around MPEG-DASH where he currently holds the position of the Chief Innovation Officer (CIO).

Saturday, January 6, 2018

What to care about in multimedia communication in 2018?

In the past days/weeks you may have witness a high number of forecasts/predictions for 2018, like this one here. I'm not so good at predictions and we all learned these days to be careful about speculation. Thus, my focus here is on things to care about in 2018.

MPEG and VCEG are working towards a new video coding standard (naming, number scheme yet to be defined) and the call for proposals is out. Responses will be evaluated by the 122nd MPEG meeting in April 2018 (San Diego, CA, USA) and a new standard is expected to be available in late 2020. The main focus of the CfP is (i) 360-degree omnidirectional video, (ii) high-dynamic range (HDR), (iii) wide colour gamut (WCG), and (iv) conventional standard-dynamic-range camera content. The goal is -- simple, as usual -- compress digital video content, i.e., twice as much as you did before with the same video quality, e.g., as HEVC, or get higher quality with the same number of bits (or a combination thereof). Initial, preliminary results indicate this goal is feasible and everyone is looking forward to the MPEG meeting in April; certainly a place to be.

In addition to what MPEG/VCEG is doing, the Alliance for Open Media gained significant attention with its AV1 codec, first demos are available, and recently also Apple joined AOM. AV1 is not longer controlled by a single company, and, thus, it is becoming a real alternative in the video coding landscape, specifically for the streaming market. The nice thing, it's open source and royalty-free! In other words, one should not neglect AV1 and I think we will see many, hopefully good news in 2018.

On this topic, you might be interested in reading this and this.

What about DASH in 2018? We will see a 3rd edition of MPEG-DASH, the DASH-IF will further work on interoperability points, and I expect further convergence of DASH and HLS towards CMAF. However, I also expect minor changes for the main, common use cases utilizing the core technology of HTTP adaptive streaming. Changes, if any, will be transparent to most of us. On the other hand, immersive media and user engagement will become more and more important as more services are delivered over the top leading to more content becoming available to end users, thus, increasing competition among providers, vendors, etc. As a consequence, (a) content, (b) quality, and (c) costs will be important aspects, whereby (a+c) are "easy to sell" but (b) is still difficult to quantify (and "sell") with many open issues to solve in the (near) future.

Before drifting off to forecasts and predictions, I'd like to conclude with a list of scientific events in 2018 which are worthwhile to attend:
  • QoMEX -- Int'l Conf. on Quality of Multimedia Experience -- will be hosted in Sardinia, Italy from May 29-31, which is THE conference to be for QoE of multimedia applications and services. Submission deadline is January 15/22, 2018.
  • MMSys -- Multimedia Systems Conf. -- and specifically Packet Video, which will be on June 12 in Amsterdam, The Netherlands. Packet Video is THE adaptive streaming scientific event 2018. Submission deadline is March 1, 2018.
  • Additionally, you might be interested in ICME (July 23-27, 2018, San Diego, USA; I'm part of a tutorial there;), ICIP (October 7-10, 2018, Athens, Greece; specifically in the context of video coding), and PCS (June 24-27, 2018, San Francisco, CA, USA; also in the context of video coding).
  • The DASH-IF academic track hosts special events at MMSys (Excellence in DASH Award) and ICME (DASH Grand Challenge).
  • MIPR -- 1st Int'l Conf. on Multimedia Information Processing and Retrieval -- will be in Miami, Florida, USA from April 10-12, 2018. It has a broad range of topics including networking for multimedia systems as well as systems and infrastructures.

Thursday, July 13, 2017

DASH-IF awarded Grand Challenge on Dynamic Adaptive Streaming over HTTP at IEEE ICME 2017

Hong Kong, July 12, 2017


Real-time entertainment services such as streaming video and audio are currently accounting for more than 70% of the Internet traffic during peak hours. Interestingly, these services are all delivered over-the-top (OTT) of the existing networking infrastructure using the Hypertext Transfer Protocol (HTTP). The MPEG Dynamic Adaptive Streaming over HTTP (DASH) standard enables smooth multimedia streaming towards heterogeneous devices.

The aim of the DASH-IF Grand Challenge on Dynamic Adaptive Streaming over HTTP at IEEE ICME 2017 is to solicit contributions addressing end-to-end delivery aspects that will help improve the QoE while optimally using the network resources at an acceptable cost. Such aspects include, but are not limited to, content preparation for adaptive streaming, delivery in the Internet and streaming client implementations. A special focus of 2017’s grand challenge will be related to virtual reality applications and services including 360 degree videos.

We received the following submissions, which have been evaluated by DASH-IF members:
  • "Content Preparation and Cross-Device Delivery of 360° Video with 4k Field of View Using DASH" by Louay Bassbouss, Stefan Pham, Stephan Steglich, Martin Lasak
  • "A Hybrid P2P/Multi-Source Quality-Adaptive Live-Streaming Solution for high end-user's QoE" by Joachim Bruneau-Queyreix, Mathias Lacaud, Daniel Negru
  • "Efficient content preparation and distribution of 360VR sequences using MPEG-DASH technology" by Cesar Diaz, Julian Cabrera, Marta Orduna, Lara Munoz, Pablo Perex, Narciso Garcia
  • "Optimal Viewport Adaptive Streaming for 360-Degree Videos" by Zhimin Xu, Lan Xie, Xinggong Zhang, Han Hu, Yixuan Ban, Zongming Guo
The winner will be awarded  €750 and the runner-up €250.

Each submission has been presented at IEEE ICME 2017 within an oral session, which was attended very well. We've also seen interesting demos after all submissions have been presented.

 


This year's award goes to the following papers:

WINNER: "A Hybrid P2P/Multi-Source Quality-Adaptive Live-Streaming Solution for high end-user's QoE" by Joachim Bruneau-Queyreix, Mathias Lacaud, Daniel Negru
C. Timmerer (left), Joachim Bruneau-Queyreix (middle), Axel Becker-Lakus (right)


RUNNER-UP: "Optimal Viewport Adaptive Streaming for 360-Degree Videos" by Zhimin Xu, Lan Xie, Xinggong Zhang, Han Hu, Yixuan Ban, Zongming Guo
C. Timmerer (left), Zongming Guo (middle), Axel Becker-Lakus (right)

We would like to congratulate all winners and hope seeing you next year at IEEE ICME 2018.

Photos by Cigdem Turan (PolyU, Hong Kong).

Wednesday, December 9, 2015

Real-Time Entertainment now accounts for >70% of the Internet Traffic

Sandvine's Global Internet Phenomena Report (December 2015 edition) reveals that real-time entertainment (i.e., streaming video and audio) traffic now accounts for more than 70% of North American downstream traffic in the peak evening hours on fixed access networks (see Figure 1). Interestingly, five years ago it accounted only for less than 35%.

Netflix is mainly responsible for this with a share of >37% (i.e., more than the total five years ago) but already had a big share in 2011 (~32%) and didn't "improve" that much. Second biggest share is coming from YouTube with roughly 18%.

I'm using these figures within my slides to motivate that streaming video and audio is a huge market - opening a lot of opportunities for research and innovation - and it's interesting to see how the Internet is being used. In most of these cases, the Internet is used as is, without any bandwidth guarantees and clients adapt themselves to what's available in terms of bandwidth. Service providers offer the content in multiple versions (e.g., different bitrates, resolution, etc.) and each version is segmented to which clients can adapt both at the beginning and also during the session. This principle is known as over-the-top adaptive video streaming and a standardized representation format is available known as Dynamic Adaptive Streaming over HTTP (DASH) under ISO/IEC 23009. Note that the adaptation logic is not part of the standard and open a punch of possibilities in terms of research and engineering.

Both Netflix and YouTube adopted the DASH format which is now natively supported by modern Web browsers thanks to the HTML5 Media Source Extensions (MSE) and even digital rights management is possible due to Encrypted Media Extensions (EME). All one needs is a client implementation that is compliant to the standard - the easy part; the standard is freely available - and adapts to the dynamically changing usage context while maximizing the Quality of Experience (QoE) - the difficult part. That's why we at bitmovin thought to setup a grand challenge at IEEE ICME 2016 in Seattle, USA with the aim to solicit contributions addressing end-to-end delivery aspects which improve the QoE while optimally utilising the available network infrastructures and its associated costs. This includes the content preparation for DASH, the content delivery within existing networks, and the client implementations. Please feel free to contribute to this exciting problem and if you have further questions or comments, please contact us here.

Monday, August 31, 2015

Over-the-Top Content Delivery: State of the Art and Challenges Ahead at ICME 2015

As stated in my MPEG report from Warsaw I attended ICME'15 in Torino to give a tutorial -- together with Ali Begen -- about over-the-top content delivery. The slides are available as usual and embedded here...


If you have any questions or comments, please let us know. The goal of this tutorial is to give an overview about MPEG-DASH and also selected informative aspects (e.g., workflows, adaptation, quality, evaluation) not covered in the standard. However, it should not be seen as a tutorial on the standard as many approaches presented here can be also applied on other formats although MPEG-DASH seems to be the most promising from those available. During the tutorial we ran into interesting questions and discussions with the audience and I could also show some live demos from bitmovin using bitcodin and bitdash. Attendees were impressed about the maturity of the technology behind MPEG-DASH and how research results find their way into actual products available on the market.

If you're interested now, I'll give a similar tutorial -- with Tobias Hoßfeld -- about "Adaptive Media Streaming and Quality of Experience Evaluations using Crowdsourcing" during ITC27 (Sep 7, 2015, Ghent, Belgium) and bitmovin will be at IBC2015 in Amsterdam.


Friday, February 27, 2015

ICME 2015: Over-the-Top Content Delivery: State of the Art and Challenges Ahead

Supported by http://www.dash-player.com/
Tutorial at ICME 2015
June 29 - July 3, 2015
Torino, Italy

Abstract: Over-the-top content delivery is becoming increasingly attractive for both live and on-demand content thanks to the popularity of platforms like YouTube, Vimeo, Netflix, Hulu, Maxdome, etc. In this tutorial, we present state of the art and challenges ahead in over-the-top content delivery. In particular, the goal of this tutorial is to provide an overview of adaptive media delivery, specifically in the context of HTTP adaptive streaming (HAS) including the recently ratified MPEG-DASH standard. The main focus of the tutorial will be on the common problems in HAS deployments such as client design, QoE optimization, multi-screen and hybrid delivery scenarios, and synchronization issues. For each problem, we will examine proposed solutions along with their pros and cons. In the last part of the tutorial, we will look into the open issues and review the work-in-progress and future research directions.

The tutorial will be held on June 29, 2015 in the afternoon.

Slides will be provided on time and a preliminary version (from previous presentations) can be found here and here.

Biography of Presenters

Christian Timmerer received his M.Sc. (Dipl.-Ing.) in January 2003 and his Ph.D. (Dr.techn.) in June 2006 (for research on the adaptation of scalable multimedia content in streaming and constraint environments) both from the Alpen-Adria-Universität Klagenfurt. He is currently an Associate Professor at the Institute of Information Technology (ITEC) within the Multimedia Communication Group. His research interests include immersive multimedia communication, streaming, adaptation, Quality of Experience, and Sensory Experience.

He has published more than 150 papers in these areas and he has organized a number of special sessions and issues in this domain, e.g., “Special Session on MMT/DASH” (MMsys 2011, followed by a special issue in Signal Processing: Image Communication, 2012), “Special Issue on Adaptive Media Streaming” (IEEE JSAC, published 2014). Furthermore, he was the general chair of WIAMIS 2008, QoMEX 2013, and QCMan 2014; will be general chair of ACM Multimedia Systems 2016. He is an editorial board member of IEEE Computer, associate editor for IEEE Transactions on Multimedia, area editor for the Elsevier journal on Signal Processing: Image Communication and a key member of the Interest Groups (IG) on Image and Video Coding as well as Quality of Experience and Director of the Review Board of the IEEE Multimedia Communication Technical Committee. Finally, he writes a regular column for ACM SIGMM Records where he serves as an editor and he is a member of the ACM SIGMM Open Source Software Committee. Dr. Timmerer participated in the work of ISO/MPEG for more then 10 years, notably as the head of the Austrian delegation, coordinator of several core experiments, co-chair of several ad- hoc groups, and as an editor for various standards, notably the MPEG-21 Multimedia Framework and the MPEG Extensible Middleware (MXM which became MPEG-M). His current contributions are in the area of MPEG-V (Media Context and Control) and Dynamic Adaptive Streaming over HTTP (DASH), for which he also serves as an editor. He received various ISO/IEC certificates of appreciation.


Ali C. Begen is with the Video and Content Platforms Research and Advanced Development Group at Cisco. His interests include networked entertainment, Internet multimedia, transport protocols and content delivery. Ali is currently working on architectures and protocols for next-generation video transport and distribution over IP networks, and he is an active contributor in the IETF and MPEG in these areas. Ali holds a Ph.D. degree in electrical and computer engineering from Georgia Tech. He received the Best Student-paper Award at IEEE ICIP 2003, the Most-cited Paper Award from Elsevier Signal Processing: Image Communication in 2008, and the Best-paper Award at Packet Video Workshop 2012. Ali has been an editor for the Consumer Communications and Networking series in the IEEE Communications Magazine since 2011 and an associate editor for the IEEE Transactions on Multimedia since 2013. He is a senior member of the IEEE and a senior member of the ACM. Further information on Ali’s projects, publications and presentations can be found at http://ali.begen.net.

Tuesday, February 10, 2015

Multimedia Streaming in Information-Centric Networks (MuSIC)

Call for Papers

2015 IEEE ICME Workshop
Multimedia Streaming in Information-Centric Networks (MuSIC)
Friday, July 3, 2015, Torino, Italy


Motivation and Goals

According to the Cisco Visual Networking Index and to Sandvine Global Internet Phenomena Reports, multimedia, in particular video for real-time entertainment, are the predominant sources of traffic on the current Internet and continue to grow. However, the Internet protocols and mechanisms have not at all been designed for the challenging real-time communication media like video and voice streaming and conferencing, such that îthe Internet only just works,î as Mark Handley put it. Intense research on Quality of Service (QoS) schemes and frameworks has been conducted over the past decades, not resulting in practical and widely accepted mechanisms in the IP networking world. Currently, Content Delivery Networks (CDNs) are the primary means to deliver massive amounts of real-time content, e.g., video streams, to clients in a satisfying manner.

Countering these problems and challenges, many Future Internet initiatives and projects have been and are being undertaken around the globe. Among them, Information-Centric Networking (ICN) is a promising approach, bringing content and efficient content distribution into focus. Several basic ICN concepts are quite similar to application-layer protocols in the IP world, e.g., a publish-subscribe approach in PSIRP/PURSUIT, pull-based data transport in CCN/NDN (interest/data packets) and in Adaptive HTTP Streaming approaches (request/response behavior).

Interestingly, though, the two communities, on Multimedia Systems/Communications and on Information-Centric Networking, have barely interacted. Multimedia communications researchers still mostly think and operate in the context of IP networks, while ICN researchers mainly discuss key networking aspects, not focusing on the requirements, challenges and opportunities of real-time multimedia data delivery/streaming (even though there are notable exceptions). Yet, recent intense discussions on the IRTF mailing list on video delivery and QoS/QoE and several publications (among them, an Internet Draft) indicate increased interest of ICN experts in multimedia communication.
The most important goal of this workshop is therefore to provide a forum that brings those two communities together, to spawn vivid discussions and intense exchange and learnings at the intersection of the two areas, and to help establish common terminology, work, and projects. The committees of the workshop are composed of leading members of both communities, in an attempt to solicit broad interest and good submissions to the workshop.

The workshop will emphasize video-on-demand (VoD) and voice/video conferencing (live) applications on ICNs, but other distributed multimedia applications are welcome, such as gaming. All aspects of media streaming in ICN will be addressed, including: basic principles and insights; protocols, mechanisms and policies (strategies) in ICN nodes; routing; measures and metrics for real-time behavior, QoS and QoE; evaluation methodology; prototype implementations, testbeds, and demos; and comparisons with IP-based systems. The workshop is open to discuss media streaming in all ICN approaches; comparisons of different ICN architectures are encouraged. Demos are welcome.

Topics of Interest (including, but not limited to)

  • Video-on-demand applications, prototypes, and demos over ICN
  • Voice/video conferencing applications, prototypes, and demos over ICN
  • Novel multimedia applications, prototypes, demos over ICN
  • Error and loss control and mitigation
  • Congestion detection and control
  • Naming and routing of media streams
  • Forwarding, aggregation, replication strategies (interests and content)
  • Caching strategies
  • Caching effects (probably unexpected and/or undesired)
  • DRM and its impact on or interplay with caching
  • Content adaptation in ICN
  • Media stream adaptation, bandwidth estimation,... on clients
  • Use of scalable media content
  • Fairness issues and metrics in ICN
  • Security and privacy issues for MM streaming over ICN
  • QoS and QoE mechanisms and metrics: impact on and interplay with ICN
  • Evaluation methodologies, in particular ICN simulation and experimental testbeds
  • Deployment and scalability issues

Submissions to the Workshop

  • Paper length: Prospective authors are invited to submit full-length papers, up to 6 pages long, by March 30, 2015.
  • Paper format: For author guidelines†and†paper templates please see: http://www.icme2015.ieee-icme.org/authorguide.php.
  • Paper submission: All submissions are to be made via CMT web site at:†https://cmt.research.microsoft.com/ICMEW2015. Please select "Workshop on Multimedia Streaming in Information-Centric Networks (MuSIC)".
  • Review process: Each submission will be peer-reviewed by at least three members of the TPC.
  • Accepted papers: Papers accepted for the workshop must be presented by one of the authors. Papers will be published in the Proceedings of ICME Workshops and also on-line in the IEEE Xplore digital library.

Important Dates

  • Paper submission:   March 30, 2015
  • Paper acceptance:   April 30, 2015
  • Camera-ready paper: May 15, 2015
  • Workshop:           July 3, 2015

Committees

Organizers and Technical Program Committee Chairs
-------------------------------------------------
- Hermann Hellwagner, Klagenfurt University, Austria
- George C. Polyzos, AUEB, Greece

Steering Committee
------------------
- Klara Nahrstedt, UIUC, USA
- George Pavlou, University College London, UK
- Cedric Westphal, Huawei, USA
- Chang Wen Chen, SUNY at Buffalo, USA

Technical Program Committee
---------------------------
- Alexander Afanasyev, UCLA, USA
- Ali Begen, Cisco, Canada
- Laszlo Bˆszˆrmenyi, Klagenfurt University, Austria
- Jeff Burke, UCLA, USA
- Giovanna Carofiglio, Cisco Systems, France
- Wei Koong Chai, University College London, UK
- Wolfgang Effelsberg, Univ. Mannheim & TU Darmstadt, Germany
- Abdulmotaleb El Saddik, University of Ottawa, Canada
- Pascal Frossard, EPFL, Switzerland
- Carsten Griwodz, Simula Research Lab & Univ.of Oslo, Norway
- Mohamed Hefeeda, Simon Fraser University, Canada
- Dirk Kutscher, NEC Labs Europe, Germany
- Giannis Marias, AUEB, Greece
- Luca Muscariello, Orange Labs, France
- Klara Nahrstedt, UIUC, USA
- Bˆrje Ohlman, Ericsson Research, Sweden
- Wei Tsang Ooi, National University of Singapore
- Dave Oran, Cisco, USA
- Jˆrg Ott, Aalto University, Finland
- Christos Papadopoulos, Colorado State University, USA
- Benjamin Rainer, Klagenfurt University, Austria
- Damien Saucez, INRIA, France
- Gwendal Simon, Telecom Bretagne, France
- Vasilios Siris, AUEB, Greece
- Ignacio Solis, PARC, USA
- Ralf Steinmetz, TU Darmstadt, Germany
- Christian Timmerer, Klagenfurt University, Austria
- Dirk Trossen, InterDigital, UK
- Laura Toni, EPFL, Switzerland
- Christian Tschudin, Universit‰t Basel, Switzerland
- George Xylomenos, AUEB, Greece
- Yonggang Wen, Nanyang Technological University, Singapore
- Roger Zimmermann, National University of Singapore

Monday, September 13, 2010

CfP: IEEE Int'l Conference on Multimedia: Barcelona / 11-15 July / 2011


IEEE ICME 2011
2011 IEEE International Conference on Multimedia and Expo
July 11 - 15, 2011  /  Barcelona, Spain

Co-Sponsors:
IEEE Circuits and Systems Society
IEEE Communications Society
IEEE Computer Society
IEEE Signal Processing Society

Second Call For Papers

IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000.  It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.  An Exposition of multimedia products, animations and industries will be held in conjunction with the conference.
Authors are invited to submit a full paper (two-column format, 6 pages) according to the guidelines available on the conference website at http://www.icme2011.org. Reviewing will be double blind. Only electronic submissions will be accepted. Topics of interest include, but are not limited to:
•  Speech, audio, image, video, text processing
•  Signal processing for media integration
•  3D visualization, animation and virtual reality
•  Multi-modal multimedia computing systems and human-machine interaction
•  Multimedia communications and networking
•  Multimedia compression
•  Multimedia security and privacy
•  Multimedia databases and digital libraries
•  Multimedia applications and services
•  Media content analysis and search
•  Hardware and software for multimedia systems
•  Multimedia standards and related issues
•  Multimedia quality assessment

ICME 2011 showcases high quality oral and poster presentations and demo sessions. Best paper, poster and demo awards will be selected and recognized in the conference. Extended versions of oral papers will be considered for potential publication in a special section of IEEE Transactions on Multimedia.  Accepted papers have to be registered and presented; otherwise they will not be included in the IEEE Xplore Library.
ICME 2011 features IEEE societies sponsored workshops, as well as call for workshop proposals.  We encourage researchers, developers and practitioners to organize workshops on various new emerging topics.  Industrial exhibitions are held in conjunction with the main conference. Job fairs, keynote/plenary talks and panel discussions are other conference highlights.  Proposals for Tutorials and Workshops are invited. Please visit the ICME 2011 website for submission details.
Schedule
Paper Submission (Revised):  November 29, 2010
Paper Acceptance Notification:  February 15, 2011
Camera-Ready Paper:  March 15, 2011

Workshop Proposal Submission:  October 15, 2010
Tutorial Proposal Submission:  October 15, 2010
Proposal Acceptance:  November 1, 2010

Workshop / Demo Paper Submission:  February 20, 2011
Workshop / Demo Paper Acceptance:  April 10, 2011
Workshop / Demo Camera-ready Paper:  April 20, 2011

Contact:
Email: ieee.icme2011@gmail.com
Website: www.icme2011.org




Sunday, March 7, 2010

IEEE ICME 2010 Call for Workshop Papers

July 19-23, 2010 - Singapore

http://www.icme2010.org/prog_workshops.html

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Sponsored by four IEEE Societies since 2000, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference and serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

This year, the following workshops will be held as an integral part of ICME 2010 on July 23, 2010. Prospective authors are invited to visit the workshop websites for paper submission details.


1. 6th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'10)   (July 23, 2010)
http://www.math.unipd.it/~cpalazzi/NIME10/
Paper Submission Deadline: March 15, 2010
Sponsored by IEEE Communications Society

Workshop Co-Chairs

Marco Roccetti, University of Bologna, Italy
Giovanni Pau, University of California, Los Angeles, USA
Abdennour El Rhalibi, Liverpool John Moores University, UK

2. 2nd International Workshop on IPTV Technologies and
Multidisciplinary Applications (IWITMA 2010)   (July 23, 2010)
http://imde.cio.umh.es/iwitma2010.html
Paper Submission Deadline: March 11, 2010

Workshop Chair

Oscar Martinez-Bonastre, Miguel Hernandez University of Elche, Spain

3. International Workshop on Hot Topics in 3D Multimedia (Hot3D)
(July 23, 2010)
http://www.hot3D.org
Paper Submission Deadline: March 20, 2010 (Regular Paper)/ May 15,
2010 (Position Paper)
Sponsored by IEEE Signal Processing Society

Workshop Co-Chairs

Dinei Florencio, Microsoft Research, USA
Murat Tekalp, Koc University, Turkey
Anthony Vetro, Mitsubishi, USA
Cha Zhang, Microsoft Research, USA

4. Workshop on Content Protection & Forensics (CPAF 2010)   (July 23, 2010)
http://www.cemnet.ntu.edu.sg/cpaf2010/
Paper Submission Deadline: March 11, 2010

Workshop Co-Chairs

Sabu Emmanuel, Nanyang Technological University, Singapore
Regunathan Radhakrishnan, Dolby Laboratories Inc., USA
Fulong Ma, Philips Research, China
Li Zhao, Tsinghua University, China

5. International Workshop on Visual Content Identification and Search
(VCIDS 2010)   (July 23, 2010)
http://www.vcids2010.info/
Paper Submission Deadline: March 15, 2010
Sponsored by IEEE Computer Society

Workshop Co-Chairs

Jian Lu, Vobile, Inc., USA
Xian-Sheng Hua, Microsoft Research Asia, China
Dong Xu, Nanyang Technological University, Singapore

6. Workshop on Interactive Multimedia Installations and Digital Art
(IMIDA 2010)  (July 23, 2010)
http://webia.lip6.fr/~codognet/IMIDA
Paper Submission Deadline: March 11, 2010

Workshop Co-Chairs

Philippe Codognet, CNRS/UPMC/University of Tokyo, Japan
Ryohei Nakatsu, National University of Singapore, Singapore
Naoko Tosa, Kyoto University, Japan

7. 2nd International Workshop on Advances in Music Information
Research (AdMIRe 2010)  (July 23, 2010)
http://www.cp.jku.at/conferences/admire2010/
Paper Submission Deadline: March 14, 2010

Workshop Co-Chairs

Markus Schedl, Johannes Kepler University, Austria
Oscar Celma, Barcelona Music and Audio Technologies, Spain
Peter Knees, Johannes Kepler University, Austria


=========================================================
Conference Website: www.icme2010.org
Contact Email: icme2010@gmail.com

(Our apologies if you receive multiple copies of this call for papers.)

Tuesday, January 5, 2010

Final Call for Papers - 2010 IEEE International Conference on Multimedia & Expo (ICME 2010)

===========================================================
Final CALL FOR PAPERS
2010 IEEE International Conference on Multimedia & Expo (ICME 2010)
July 19-23, 2010 - Singapore - http://www.icme2010.org
===========================================================
Overview:
With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

Paper Submission:
Prospective authors are invited to submit a full paper (two-column format, maximum 6 pages in length) according to the guidelines available on the conference website. Only electronic submissions will be accepted.

Topics of interest include, but are not limited to:
- Speech, audio, image, graphics, video, text processing
- Signal processing for media integration
- Animation, virtual reality, and 3-D imaging
- Multimedia human-machine interface and interaction
- Multimedia communications and networking
- Multimedia security and content protection
- Multimedia databases and digital libraries
- Multimedia computing systems and applications
- Multimedia analysis and social media
- Hardware and software for multimedia systems
- Multimedia standards and related issues
- Multimedia quality assessment

ICME 2010 aims to have the top 15% papers accepted for oral presentation and additional 15% papers accepted for poster presentation. Several awards sponsored by industry and institutions will be given out. Best papers will be presented in a single-track session to all participants. Accepted papers should
be presented, or else they will not be included in the IEEE Xplore Library.

Workshops, Tutorials, Demos and Special Sessions:
A number of Workshops will be organized by the sponsoring societies. To further foster new emerging topics, ICME 2010 also welcomes researchers, developers and practitioners to organize regular Workshops. Interested organizers please contact the Workshop Chairs for further details. Proposals for Special Sessions, Tutorials, Demos, and Exhibitions are also encouraged.

Please visit the ICME 2010 website for submission details.

Important Dates:
Regular Paper Abstract Submission: January 15, 2010 (Final Extension)
Regular Paper Submission: January 15, 2010 (Final Extension)
Notification of Regular Paper Acceptance: March 15, 2010
Camera-Ready Paper Due: April 15, 2010
Special Session Proposal Due: December 18, 2009
Workshop Proposal Due: December 31, 2009
Tutorial Proposal Due: January 31, 2010
=========================================================
Conference Website: www.icme2010.org
Contact Email: icme2010@gmail.com
(Our apologies if you receive multiple copies of this call for papers.)

Wednesday, July 2, 2008

Interoperable SVC Streaming featuring MPEG-21 DIA at ICME'08 Demo Track

Abstract: In this paper we present an interoperable multimedia delivery framework for scalable video coding based on MPEG-21 Digital Item Adaptation (DIA). In can be used to transmit scalable video contents within heterogeneous usage environments where the properties of the usage environment (e.g., terminal/network capabilities) may change dynamically during the streaming session. The usage environment is signaled by interoperable description formats provided by the DIA standard. Additionally, the adaptation itself is done by exploiting the standard's generic adaptation approach, i.e., independent of the actual coding format. Thus, the overall framework is also applicable for other scalable coding formats.
Interestingly, the demo provides thanks to the optimizations of the reference software a superior performance compared to other SVC player implementations. A lot of people were impressed that the sequences were shown smoothly on a "casual" laptop without any delays or faulty pictures.

The 2-pager (demo description) is available here.