Friday, July 5, 2019

Workshop on Coding Technologies for Immersive Audio/Visual Experiences

This is an invitation to attend the Workshop on Coding Technologies for Immersive Audio/Visual Experiences. It is open not limited to MPEG members but publicly accessible with free-of-charge preregistration. Non-MPEG member may send your registration information to Lu Yu  and Silke Kenzler  with your name, affiliation and email address.

This workshop will cover the MPEG-I immersive Audio and Visual activities - past, present and future, demonstrate systems and technologies and discuss future requirements on standardization to provide audio/visual immersive experiences.

Time/Date: 13:00-18:00, 10 July, 2019

Address: 
Room: Drottingporten 3
Clarion Post Hotel
Drottningtorget 10
411 03 Gothenburg, Sweden

Programm: 




1300-1315
Introduction 
(Lu Yu, Zhejiang University)
1315-1345
Usecases and challenges about user immersive experiences
(Valerie Allie, InterDigital)
1345-1415
Overview of technologies for immersive visual experiences: capture, processing, compression, standardization and display
(Marek Domanski, Poznan University of Technology)
1415-1445
MPEG-I Immersive Audio
(Schuyler Quackenbush, Audio Research Labs)
1445-1455
Brief introduction about demos: 
    Integral photography display (NHK)
    Realtime interactive demo with 3DoF+ content (InterDigital)
    Plenoptic 2.0 video camera (Tsinghua University)
    A simple free-viewpoint television system (Poznan University of Technology)
1455-1530
Demos 
Coffee break
1530-1600
360° and 3DoF+ video
(Bart Kroon, Philips)
1600-1630
Point cloud compression
(Marius Preda, Telecom SudParis, CNRS Samovar)
1630-1700
How can we achieve 6DoF video compression?
(Joel Jung, Orange)
1700-1730
How can we achieve lenslet video compression? 
(Xin Jin, Tsinghua University, 
Mehrdad Teratani, Nagoya University)
1730-1800
Discussion

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