Wednesday, October 5, 2016

New Springer Journal “Quality and User Experience”

In 2016, the Springer journal “Quality and User Experience” was launched (Editors-in-Chief: S. Möller; M. Tscheligi). It presents research on the human experience and quality perception of digital media, telecommunication and Information Communications Technology (ICT) products and interactive services. It explores human-centered and technology-centered approaches and examines a range of perspectives on quality of experience. Coverage includes mobile and pervasive applications, augmented and virtual reality, gaming, video conferencing, telepresence, and video-on-demand. Tactics can be human centered (e.g., to characterize user perceptions) or technology centered (to guide product development). As a result of this research, technologies, products and systems can be evaluated and optimized to provide optimum experience; this optimization process is also targeted by the journal.

The journal promotes integration of knowledge by assembling a range of disciplinary perspectives on experience quality: quality of experience (QoE), user experience (UX), quality management, usability engineering, human-centered design, cognitive processes, subjective audio & video quality assessment, and human-computer interaction.

The journal will encourage and enable first class research from any scientific discipline that contributes to and shows relevance to quality of experience and user experience. Examples include: development of a new metric based on subjective or objective analysis; taxonomies and models to define and explain quality of experience and user experience; relationship to other concepts such as user acceptance or value systems; lab or situated studies delivering insights to specific experience aspects, discussion of influence factors on UX and QoE and their relationships; the significance of time for the dynamics of user experience and quality of experience, relevant insights from different disciplines such as design, psychology, social sciences or material science; research in contextual experiences to capture specific situations including specific domain aspects; tools and frameworks towards the development of next generation experiences; methods to capture, analyze, design and evaluate user experience and quality of experience; user experience research related to special user groups, special needs as well personal differences; insights on the design of experiences from the constructive as well as from the process perspective; experience design approaches and methods; viewpoints on the meaning of experience design; and experience design for specific application domains.  

Please note that QUEX offers permanent free access to all articles published in 2016 and 2017.

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