Additionally, I participated in a panel session related to "Mobile media delivery: research trends and emerging applications" chaired by Catherine Lamy-Bergot (THALES Communications) where we discussed the following questions:
- Multimedia applications in future mobile Internet: what content for what applications?
- Perceived Quality of Service for multimedia content over bandwidth constraint and error prone channels: is an objective criterion realistic?
- Cross-layer optimization: a buzz or a real breakthrough?
- Mobile media delivery: the new grail for telecommunication operators?
- The insertion of digital right management (DRM) tools in mobile delivery: yet another brake to activity or a futile struggle against pirates?
Finally, I learned from today's keynote that gaming (incl. virtual worlds) content overtook cinema/movie content and, thus, gaming content will become the dominating type of content of the future Internet. This is a trend also recognized by MPEG which started standardization efforts for enabling information exchange between virtual worlds but also between virtual worlds and the real world.
1) Two year's ago at the first edition of EUMOB a colleague of mine presented a paper on behalf of a previous project.
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